2D

GAMES ARTIST - 2D ARTWORK

LEGO MOVIE 2 VIDEOGAME

TT GAMES - 2019  .  PS4 / XONE / SWITCH

Despite being lead, I was very busy during most of this title's production, so it was late in the day when I added my artistic input to this stud covered sequel. The initial UI direction was following the yellow and blue style of the LEGO manuals but, upon reflection, it wasn't quite delivering as we'd hoped. So we chose to change direction and push for designs which mirrored the movie trailer.


LEGO DC SUPERVILLAINS

TT GAMES - 2018  .  PS4 / XONE / SWITCH

A shift in playing perspective, this villainous voyage of bad guy buffoonery saw players join the Joker and friends attempting to save the world. It was very late in production when I was asked to join and lead on this devious DC development. So whilst I managed to influence some of the style, there were things already too deep in production, so had to left as they were. 


LEGO INCREDIBLES

TT GAMES - 2018  .  PS4 / XONE / SWITCH

Pixar's peerless Parr party get the LEGO treatment in this spectacular superhero showdown, spanning two films. The five star, five numbered troop of supers face down family fueds and fearless foes in this brick-blasting movie tie in. 


LEGO NINJAGO MOVIE VIDEO GAME

TT GAMES - 2017  .  PS4 / XONE / SWITCH

A super selection of nifty ninjas face off against LEGO's Lord Garmadon to save Ninjago City from destruction. A movie tie-in title, this martial arts rumble saw the UI team getting in touch with their inner Kung Fu.


LEGO CITY UNDERCOVER

TT GAMES - 2013 & 2017 . WiiU / 3DS - PS4 / XONE / SWITCH

An unapologetically, unwieldy undertaking, this massive metropolis was nearly 3 years in the making. There was plenty of 2D and UI work for me to do on this Wii U / 3DS exclusive title, including the final box art. This page covers work done for both the original 2013 release, and the 2017 version.


LEGO STAR WARS: THE FORCE AWAKENS

TT GAMES - 2016 . PS4 / XONE / Wii U / 3DS / PS VITA / IOS

It was time for Tt to go back to a galaxy far far away, and take on the start of a new Star Wars trilogy. This time saw Lucas' legacy not only awaken the force, but also help Tt Games celebrate 10 years of working on LEGO titles, going back to where it all began. The circle was now complete.


LEGO AVENGERS

TT GAMES - 2016. 3DS / PS VITA

Marvel's mightiest minifigs assembled in this action adventure game for hand held devices. As lead UI artist, my role was more linked to input and feedback, rather than direct artwork, but there are a few creative pieces to peruse in the gallery. 


LEGO JURASSIC WORLD

TT GAMES - 2015 . PS4 / XONE / SWITCH / 3DS / PS VITA / IOS

This Spielberg series came crashing out of nowhere for Tt Fusion, but was nevertheless a joy to get our teeth into. Evolving over 12 months, this prehistoric hiatus covered the Jurassics from Park to World. I was lead 2D/UI artist for both the console and handheld versions of this game.


LEGO STAR WARS III: THE CLONE WARS

TT GAMES - 2011 . DS / 3DS / PSP

A long time ago in a LEGO galaxy far far away, the team at Tt fusion tackled the Lucas Legend, at the time of the Clone Wars. Following from the TV series in both style and substance, it was Star Wars 3 on handhelds 3.


LEGO ROCK BAND

TT GAMES - 2009 . PS3 / X360 / Wii

After diving headfirst into a new company, I found myself singlehandedly riffing the UI rock out of my principal LEGO project. Always viewed by critics as a bit of an oddity, I personally enjoyed working on this unique tune-based title.


TT GAMES - VARIOUS

TT GAMES - 2008 / PRESENT . VARIOUS PLATFORMS / MEDIUMS

Herein lies a collection of LEGO titles and "additional" company work for you to paw through. From Marvel Heroes to Batman, Chima to Ninjago, T-shirts to wall art, this motley expanding grab-bag of goodies shows my art input on a smaller scale. 


STORMBIRDS

JUICE GAMES - 2008 . UNRELEASED

The would be high-flying flight sim which was sadly grounded before it ever really took off. Piloted largely by a fledgling clutch of coders and artists, its lofty potential to soar was shot down late in 2008, just after it had appeared on the radar.


JUICED 2: HOT IMPORT NIGHTS

JUICE GAMES - 2007 .  PS2 / XBOX / PS3 / X360

Time for cars, curves and crashes in this souped up sequel to Juiced, which was 2 years in the squeezing. From textures to TV shows, icons to decals, this project saw the UI team tackle a magnitude of graphical responsibilities. It should be noted that areas of the UI containg a sexualised aspect are a result of the game's association with the HIN licence.


MOBILE PHONE GAMES

JUICE GAMES - 2004 . VARIOUS MOBILE PHONES

Stuffed into a pokey office loft room, I (as part of the Juice Games mobile team) toiled feverishly to cram clusters of pixels into portable phones of the day. No mean feat, as memory space on those devices was a tight squeeze, and ironically so was the loft.


NEOPETS: DARKEST FAERIE

THE CODE MONKEYS - 2003 . UNRELEASED

Whilst this website-based title started life as a PS2 release, it wasn't long before it was dropped down to PS1 ... and then finally dropped altogether. This troubled title reflected turbulent times for the Monkeys, and it wasn't long before the writing was on the wall and it was time to move on.


SIMPSONS SKATEBOARDING

THE CODE MONKEYS - 2002 . PS2

I arrived late to this already free-wheeling Simpsons showcase. Tasked with tackling things from UI to game textures, cutscene cameras to prop animations, I cut my teethg on this troubled title. Once released, it didn't win many fans because, whilst the team's enthusiasm wasn't an issue, their lack of experience sadly was.


THE CODE MONKEYS - VARIOUS

THE CODE MONKEYS - 2001 / 2003 . VARIOUS PLATFORMS / MEDIUMS

In this section, you'll find my first tentatively dipped toe into the gaming world, and it was ensconced within a roller blade. There is also a collection of other artwork done for the company, for various reasons, over the time I was employed there.