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GAMES ARTIST - VIDEO

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LEGO DC SUPERVILLAINS

TT GAMES - 2018  .  PS4 / XONE / SWITCH

A shift in playing perspective, this villainous voyage of bad guy buffoonery saw players join the Joker and friends attempting to save the world. It was very late in production when I was asked to join and lead on this devious DC development. So whilst I managed to influence some of the style, there were things already too deep in production, so had to left as they were. 


This Clip demonstrates the Front End in action.

The end credits with my villains art behind.

The end credits with my heroes art behind.

LEGO INCREDIBLES

TT GAMES - 2018  .  PS4 / XONE / SWITCH

Pixar's peerless Parr party get the LEGO treatment in this spectacular superhero showdown, spanning two films. The five star, five numbered troop of supers face down family fueds and fearless foes in this brick-blasting movie tie in. 


UI elements in action, created and animated by myself using Microsoft Blend. UX by Luke Cashmore.

UI elements in action, created and animated by myself using Microsoft Blend.

LEGO NINJAGO MOVIE VIDEO GAME

TT GAMES - 2017  .  PS4 / XONE / SWITCH

A super selection of nifty ninjas face off against LEGO's Lord Garmadon to save Ninjago City from destruction. A movie tie-in title, this martial arts rumble saw the UI team getting in touch with their inner Kung Fu.


Front end flow, created and designed by the UI team with myself as the lead

A loading screen animation I created using Microsoft Blend

LEGO CITY UNDERCOVER

TT GAMES - 2013 & 2017 . WiiU / 3DS - PS4 / XONE / SWITCH

An unapologetically, unwieldy undertaking, this massive metropolis was nearly 3 years in the making. There was plenty of 2D and UI work for me to do on this Wii U / 3DS exclusive title, including the final box art. This page covers work done for both the original 2013 release, and the 2017 version.


COMING SOON!

LEGO STAR WARS: THE FORCE AWAKENS

TT GAMES - 2016 . PS4 / XONE / Wii U / 3DS / PS VITA / IOS

It was time for Tt to go back to a galaxy far far away, and take on the start of a new Star Wars trilogy. This time saw Lucas' legacy not only awaken the force, but also help Tt Games celebrate 10 years of working on LEGO titles, going back to where it all began. The circle was now complete.


Front end flow, created and designed by the UI team with myself as the lead

LEGO AVENGERS

TT GAMES - 2016. 3DS / PS VITA

Marvel's mightiest minifigs assembled in this action adventure game for hand held devices. As lead UI artist, my role was more linked to input and feedback, rather than direct artwork, but there are a few creative pieces to peruse in the gallery. 


Front end animation done by myself in Microsoft Blend.

3D character poses and renders done by Will Turner

LEGO JURASSIC WORLD

TT GAMES - 2015 . PS4 / XONE / SWITCH / 3DS / PS VITA / IOS

This Spielberg series came crashing out of nowhere for Tt Fusion, but was nevertheless a joy to get our teeth into. Evolving over 12 months, this prehistoric hiatus covered the Jurassics from Park to World. I was lead 2D/UI artist for both the console and handheld versions of this game.


General game UI in action.

Thanks to Blitzwinger for clips used in this video.

Character customiser

TT GAMES - VARIOUS

TT GAMES - 2008 / PRESENT . VARIOUS PLATFORMS / MEDIUMS

Herein lies a collection of LEGO titles and "additional" company work for you to paw through. From Marvel Heroes to Batman, Chima to Ninjago, T-shirts to wall art, this motley expanding grab-bag of goodies shows my art input on a smaller scale. 


Animated splash and logo screen, animated by myself in Microsoft Blend.

Animated front end for LEGO Ninjago on which I did a

second art pass. Original design by Dave Glanister.

Tech access minigame for Batman

Thanks to Matt-packattack04082 for clip used in this video.

STORMBIRDS

JUICE GAMES - 2008 . UNRELEASED

The would be high-flying flight sim which was sadly grounded before it ever really took off. Piloted largely by a fledgling clutch of coders and artists, its lofty potential to soar was shot down late in 2008, just after it had appeared on the radar.


Gatling Gun UI

Metal Storm UI

Railgun UI

TV Guided Missile UI


These videos contain copyrighted music, which remains the property of their respected owners.


The music was used to demonstrate a thematic style and was intended for in house viewing only!


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JUICED 2: HOT IMPORT NIGHTS

JUICE GAMES - 2007 .  PS2 / XBOX / PS3 / X360

Time for cars, curves and crashes in this souped up sequel to Juiced, which was 2 years in the squeezing. From textures to TV shows, icons to decals, this project saw the UI team tackle a magnitude of graphical responsibilities. It should be noted that areas of the UI containg a sexualised aspect are a result of the game's association with the HIN licence.


General game UI in action. Thanks to Banter Gaming Channel for clips used in this video.

TV graphic concept designs, done by myself in Adobe Aftereffects.

TV Wipe concept, created in Macromedia Director.

Logo design by UI Lead Donna Jennett.

MOBILE PHONE GAMES

JUICE GAMES - 2004 . VARIOUS MOBILE PHONES

Stuffed into a pokey office loft room, I (as part of the Juice Games mobile team) toiled feverishly to cram clusters of pixels into portable phones of the day. No mean feat, as memory space on those devices was a tight squeeze, and ironically so was the loft.


Juiced on Mobile.


Trail Biker 2 concept video, created using Macromedia Director.

Fast & Furious on Mobile.


NEOPETS: DARKEST FAERIE

THE CODE MONKEYS - 2003 . UNRELEASED

Whilst this website-based title started life as a PS2 release, it wasn't long before it was dropped down to PS1 ... and then finally dropped altogether. This troubled title reflected turbulent times for the Monkeys, and it wasn't long before the writing was on the wall and it was time to move on.


Front end concept, created using Macromedia Director


THE CODE MONKEYS - VARIOUS

THE CODE MONKEYS - 2001 / 2003 . VARIOUS PLATFORMS / MEDIUMS

In this section, you'll find my first tentatively dipped toe into the gaming world, and it was ensconced within a roller blade. There is also a collection of other artwork done for the company, for various reasons, over the time I was employed there.


Multi-team effort. I was camera man on this project, setting up splines and picking out the shots.