ABOUT

DANIEL NUTTALL

PORTFOLIO WEBSITE

DANATOMY

A BIT ABOUT ME

I’ll skip any prologue concerning my dramatic headfirst arrival into the middle of the 70s, my primary school period or the subsequent 5 years of educational drudgery called secondary school (which gave me 10 GCSEs and ushered in the era of the pube). I’ll briefly mention that I spent 2 years at Art College doing an OND in graphic design, followed by 2 more years at University doing an HND in Film and Television design.

 

Following University, I started my own business as a designer/illustrator and saw several years of moderate success. But despite the fact that I had a constant stream of work, financially I was only ever really treading water so, after 4 years, I decided that the time had come for me to change the record and look in a new direction.

 

It was then that I joined the Leeds-based games company "The Code Monkeys", working and living in this fine city for 2 years. It was quite an introduction to the games industry, being a heady mix of low wages and very long hours. The games weren't Earth-shattering but, as time went by, I found myself covering many disciplines, learning and adapting as I went. Eventually, however, things went pop, redundancies beckoned and I suddenly found myself out on my ear ... which I needed to keep pressed to the ground ... which I had to hit running if I was to stay in this race

 

Thankfully it was only a couple of months later that I found myself being interviewed in the modest offices of the Warrington-based company, Juice Games, and a second interview later saw me bidding farewell to Leeds and returning to the North West. My initial responsibility at this new company was squeezing artwork into mobile phone games, no mean task considering the limitations of the time. But, after nearly 12 months of pixel crunching, an opportunity arose to help tackle the UI on the follow up to Juiced, and I jumped at it. A very involved 2 years followed as we designed, redesigned and designed the UI again for Juiced 2. When the American car show "Hot Import Nights" jumped on board it pushed the design into new and interesting territories.

 

Following Juiced 2, I was offered a chance at designing the UI for a new flight sim game called Stormbirds. In addition to this, I would also be involved in testing and assisting in the development of an in-house UI tool. I found this both an interesting and challenging period, as it was quite a juggle designing the UI and implementing it using fledgling software. But I nevertheless enjoyed myself as we were the beta team on the secondary project. We had nothing to lose so all threw ourselves at the project. However, as time went by, it became clear that Juice's parent company wasn't sure what they wanted from Stormbirds, and we all watched as it began to twist away from the original concept.

 

When Stormbirds finally crashed, shot down by friendly fire, none of us were especially surprised, but saddened all the same. It had been a fun four years, but was now time for me to say goodbye to Juice Games and move on. Thankfully a job interview 2 days later catapulted me into the ranks of Travellers Tales, or more specifically, TT-Fusion. What followed was a continuous roll of video games, predominantly for the LEGO franchise. From Rock Band to Star Wars, Harry Potter and the massive LEGO City Undercover, the subject matter wasn't ever boring.

 

In late 2013, just after I'd finished with LEGO City, TT decided that they wanted to hire some more UI artists and that they wanted me to captain that ship. A little hesitantly I agreed and within the month had two members on "my" UI team. Two became three after I was given a junior .. then three became six as I inherited the concept art team under my remit. At time of writing this self indulgent monologue, I have seven team members with the possibility of another one to be added. Because of this merging of the 2D departments, I have found myself dealing with more than just games responsibilities. We've done office wall art, company t-shirts, company mugs and, in 2017, I was included in a team which was creating interface for a new company tool.

 

And that is where you currently find me. Doing my best and trying to keep my hand in on the art side, because that's why I got into this industry in the first place.

GAME CREDITS

HH: Handheld Version - UR: Unreleased Title

TT-FUSION

2008 - Present

 

 

 

 

 

 

 

LEGO Ninjago Movie Video Game

2017

Lead 2D/UI Artist

PS4 / XONE / PC / Switch

LEGO City Undercover (Re release)

2017

Lead 2D/UI Artist

PS4 / XONE / PC / Switch

LEGO Batman Movie (Dimensions Pack)

2017

Lead 2D/UI Artist

PS4 / XONE / PC

LEGO Star Wars The Force Awakens

2016

Lead 2D/UI Artist

PS4 / XONE / PC / Wii U

LEGO Star Wars The Force Awakens HH

2016

Lead 2D/UI Artist

3DS / Vita / IOS

LEGO Avengers HH

2016

Lead 2D/UI Artist

3DS / Vita

LEGO Dimensions

2016

UI Support

PS3 / PS4 / X360 / XONE / PC / Wii U

LEGO Jurassic World

2015

Lead 2D/UI Artist

PS3 / PS4 / X360 / XONE / PC / Wii U

LEGO Jurassic World HH

2015

Lead 2D/UI Artist

3DS / Vita / IOS

LEGO Ninjago: Shadow Of Ronin HH

2015

Lead 2D/UI Artist

3DS / Vita / IOS

LEGO Batman 3 HH

2014

Lead 2D/UI Artist

3DS / Vita / IOS

LEGO The Hobbit HH

2014

Lead 2D/UI Artist

3DS / Vita

LEGO Movie The Videogame

2014

Lead 2D/UI Artist

PS3 / PS4 / X360 / XONE / PC / Wii U

LEGO Movie The Videogame HH

2014

Lead 2D/UI Artist

DS / 3DS / Vita / IOS

LEGO Chima HH

2013

Lead 2D/UI Artist

DS / 3DS / Vita / IOS

LEGO Batman 2 HH

2013

Lead 2D/UI Artist

3DS / Vita / IOS

LEGO Marvel Superheroes HH

2013

Lead 2D/UI Artist

DS / 3DS / Vita / IOS

LEGO Lord Of The Rings HH

2013

Lead 2D/UI Artist

IOS

LEGO City Undercover

2013

2D/UI Artist

Wii U

LEGO City Undercover: The Chase Begins

2013

UI Support

3DS

Spyhunter

2012

UI Support

DS / 3DS / PSP

LEGO Star Wars 3: The Clone Wars HH

2011

2D/UI Artist

DS / 3DS / PSP

LEGO Harry Potter: Years 5-7 HH

2011

UI Support

DS / 3DS / PSP / IOS

LEGO Harry Potter: Years 1-4 HH

2010

UI Support

IOS

LEGO Rockband

2009

2D/UI Artist

PS3 / X360 / PC / Wii

LEGO Rockband HH

2009

2D/UI Artist

DS / 3DS / PSP

 

 

 

 

 

JUICE GAMES

2004 - 2008

 

 

 

 

 

 

 

Stormbirds

UR

2D/UI Artist

PS3 / X360 / PC

Juiced 2: Hot Import Nights

2004

2D/UI Artist

PS2 / PS3 / X360 / PC

Juiced Eliminator

2004

2D/UI Artist

PSP

2 Fast 2 Furious

2004

2D/UI Artist

Mobile Phone

Callaway Golf

UR

2D/UI Artist

Mobile Phone

Juiced 2D

2004

2D/UI Artist

Mobile Phone

Juiced 3D

UR

2D/UI Artist

Mobile Phone

Protour Golf

2004

2D/UI Artist

Mobile Phone

Trail Biker 2

2004

2D/UI Artist

Mobile Phone

Driver

2004

2D/UI Artist

Mobile Phone

 

 

 

 

 

THE CODE MONKEYS

2001 - 2003

 

 

 

 

 

 

 

Neopets: The Darkest Faerie

UR

2D/UI Artist

PS1

The Simpsons Skateboarding

2002

2D/UI Artist

PS2

Xbladez: Inline Skater

2001

2D/UI Artist

Gameboy Advance

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