TT GAMES - 2008 / PRESENT . VARIOUS PLATFORMS / MEDIUMS
LEGO MOVIE 2 VIDEOGAME
TT GAMES - 2019 . PS4 / XONE / SWITCH
LEGO DC SUPERVILLAINS
TT GAMES - 2018 . PS4 / XONE / SWITCH
LEGO INCREDIBLES
TT GAMES - 2018 . PS4 / XONE / SWITCH
LEGO NINJAGO MOVIE VIDEO GAME
TT GAMES - 2017 . PS4 / XONE / SWITCH
LEGO CITY UNDERCOVER
TT GAMES - 2013 & 2017 . WiiU / 3DS - PS4 / XONE / SWITCH
An unapologetically, unwieldy undertaking, this massive metropolis was nearly 3 years in the making. There was plenty of 2D and UI work for me to do on this Wii U / 3DS exclusive title, including the final box art. This page covers work done for both the original 2013 release, and the 2017 version.
LEGO STAR WARS: THE FORCE AWAKENS
TT GAMES - 2016 . PS4 / XONE / Wii U / 3DS / PS VITA / IOS
Front end flow, created and designed by the UI team with myself as the lead
LEGO AVENGERS
TT GAMES - 2016. 3DS / PS VITA
Front end animation done in Microsoft Blend.
Character poses and renders by Will Turner
LEGO JURASSIC WORLD
TT GAMES - 2015 . PS4 / XONE / SWITCH / 3DS / PS VITA / IOS
STORMBIRDS
JUICE GAMES - 2008 . UNRELEASED
JUICED 2: HOT IMPORT NIGHTS
JUICE GAMES - 2007 . PS2 / XBOX / PS3 / X360
MOBILE PHONE GAMES
JUICE GAMES - 2004 . VARIOUS MOBILE PHONES
NEOPETS: DARKEST FAERIE
THE CODE MONKEYS - 2003 . UNRELEASED
Front end concept, created using Macromedia Director
SIMPSONS SKATEBOARDING
THE CODE MONKEYS - 2002 . PS2
I arrived late to this already free-wheeling Simpsons showcase. Tasked with tackling things from UI to game textures, cutscene cameras to prop animations, I cut my teethg on this troubled title. Once released, it didn't win many fans because, whilst the team's enthusiasm wasn't an issue, their lack of experience sadly was.
THE CODE MONKEYS - VARIOUS
THE CODE MONKEYS - 2001 / 2003 . VARIOUS PLATFORMS / MEDIUMS
Multi-team effort. I was camera man on this project, setting up splines and picking out the shots.
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